Usha V. Reddi and Sanjaya Mishra, Editors
© Commonwealth Educational Media Centre for Asia, March 2003
ISBN: 81-88770-00-0
MULTIMEDIA has always fascinated educationists because of its strengths to communicate difficult concepts in simple ways. With the availability of more and more sophisticated computers with multimedia capabilities, the potentialities to use multimedia have also grown tremendously. In the case of Open and Distance Education, which depends on self-learning materials, the use of multimedia enriches the teaching–learning experiences by providing a multi-sensory perspective. While it has been acknowledged that multimedia can be useful in the teaching-learning scenario of both face-to-face and distance learning settings, educators tend to believe that development of multimedia requires knowledge of high-end programming. This is true only partially. Today, with the availability of software like Flash, Director, 3D Studio Max, etc we can develop multimedia lessons with a little practice of the software. Therefore, you see many highly skilled multimedia designers in the market. But knowledge of the software alone is not enough to prepare a good educational multimedia. In order to be useful to the learner, a multimedia programme design needs to have a sound pedagogical base. This handbook intends to help teachers in understanding the basic concepts and various issues involved in the development of educational multimedia.
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CHAPTER FILES TO VIEW OR DOWNLOAD IN PDF FORMAT:
Preliminary Pages and Contents
Section 1: Introduction to the Handbook
Section 2: Multimedia as an Educational Tool
Section 3: Hardware and Software for Multimedia Development
Section 4: Understanding Our Learners
Section 5: Instructional Design for Multimedia
Section 6: Scripting for Multimedia
Section 7: Development of Multimedia
Section 8: Delivery of Multimedia
Section 9: Evaluation of Multimedia
References, Suggested readings and Questionnaires
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